I'm guessing this is reason then went and broke multiplayer by not drawing moves and attacks. ie, a nice tweak would be, if i can't see the units maybe insta move them. The problem is, i think, the game runs every move/attack/etc in order in at the same speed you see it when you play. For me this game is very light on my system resources. It doesn't come close to maxing out the cpu (i use the LCD screen on my g19 to watch temp, cpu usage, gpu usage, etc. but it is hurts :) It isn't a cpu though. it takes 15-20 sec near end game to finish a turn. The issue for me is not the fps which is normally in the 70 to 90 fps. I also like to think i have high end hardware (click my min-bio link above for system info. and i add like 20 leaders and 26 city states. I'm playing with everything maxed 2560x1600 dx11.